Crafters & Casters
Magic items don't get enough love. They really don't. I mean, sure, you can go online and find a list of magic items over a hundred entries long easy. But that doesn't mean that they're all appropriate for your players or setting (nevermind actually being good) . And has anyone really fallen in love with D&D's magic item creation system? If you know of a good one, send it my way. Otherwise, I've had to make due with nebulous and poorly structured GM fiat, and that's no bueno for the soul. It's simple to slap a +1 on a dagger and throw it at your players as a quick bone, but does that dagger really carry any meaningful weight behind it? Does it have a history? Does it have character? It probably doesn't, and I'll admit that something as banal as a dagger probably doesn't need it. But you know who had a cool sword that had a ton of history for the better? Guts from Berserk . Demon Breaker was s-i-c-K with a capital "K for Kill...